Patch 9.2

Wednesday 27 April 2022

Hotfixes 26 April

by Renus


27 Apr 2022
 None    Patch 9.2

Dungeons and Raids

Dungeons and Raids
  • Sepulcher of the First Ones
    • Halondrus the Reclaimer
      • Time required for Volatile Charges to trigger a Charge Detonation increased to 30 seconds (was 10 seconds) in Mythic difficulty.
      • Charge Exposure duration increased to 32 seconds (was 16 seconds) in Mythic difficulty.
      • Earthbreaker Missile damage reduced by 20% in Mythic difficulty.
      • Changed the pattern of Planetcracker Beam during Stage Three in Mythic difficulty.
      • Reduced Halondrus’ health by 10% in Mythic difficulty.
      • Reduced damage of Eternity Engine by 10% in Mythic difficulty.
    • Anduin Wrynn
      • Anduin’s Despair and Anduin’s Doubt health reduced by 15% in Heroic and Mythic difficulties.
      • Befouled Barrier’s absorbs 10% less healing in Heroic and Mythic difficulties.
      • Fiendish Soul’s Soul Explosion missile travel speed reduced by 20% in Heroic and Mythic difficulties.
      • Monstrous Soul health reduced by 6% in Mythic difficulty.
      • Lost Soul’s Banish Soul cast time increased to 12 seconds (was 8 seconds).
      • Grim Reflection’s Grim Fate haste bonus reduced to 200% (was 250%).
    • The Jailer
      • Jailer’s melee attack decreased 10% in Mythic difficulty.
      • Jailer’s health decreased 5% in Mythic difficulty.
      • Martyrdom damage decreased 15% in Mythic difficulty.
      • Torment damage decreased 10% in Mythic difficulty.
      • Boon of Azeroth buff increased by 20% in Mythic difficulty.
Player versus Player
  • Mage
    • Fire
      • Blazing Barrier’s absorb is reduced by 25% when engaged in combat with enemy players. This change also affects Blazing Barrier cast by Arcane and Frost’s Triune Ward runecarving power.
  • Monk
    • Mistweaver
      • Life Cocoon’s absorb increased by 33% when engaged in combat with enemy players.
  • Paladin
    • The effectiveness of Pure Concentration (conduit) has been reduced by 50% when engaged in combat with enemy players.
    • Holy
      • Divine Favor (PvP Talent) now increases the healing of Flash of Light or Holy Light by 40% (was 50%).
      • Holy Light now heals for an additional 40% when engaged in combat with enemy players (was 20%).
      • Flash of Light now heals for an additional 25% when engaged in combat with enemy players (was 15%). Retribution and Protection Flash of Light unchanged.
  • Priest
    • Holy
      • Habiliments of the Empyrean 2-piece set bonus now increases the cooldown reduction of your next Holy-Word-affecting spell by 10 seconds when engaged in combat with enemy players (was 15 seconds).
      • Miracle Worker (PvP Talent) now reduces the cooldown of Holy Word: Serenity by 10% (was 20%).
  • Rogue
    • Assassination
      • Soulblade Shadowhide 4-piece set bonus now causes your Poisons and Bleeds to expire 50% faster when engaged in combat with enemy players (was 100%).
  • Shaman
    • Restoration
      • Healing Surge now heals for an additional 25% when engaged in combat with enemy players, up from 15%. Enhancement and Elemental healing unchanged.
      • Healing Wave now heals for an additional 30% when engaged in combat with enemy players (was 10%).
      • Theurgic Starspeaker’s Regalia 4-piece set bonus now casts a Chain Heal at 70% effectiveness when engaged in combat with enemy players (was 60%).
  • Warrior
    • Protection
      • Armaments of the Infinite Infantry 4-piece set bonus now increases the damage of Shield Slam and Thunder Clap by 50% when engaged in combat with enemy players (was 100%).
Tuesday 19 April 2022

Hotfixes 18 April

by Renus


19 Apr 2022
 None    Patch 9.2

Classes

Classes
  • Druid
    • Balance
      • (2) Set Bonus: Celestial Pillar should only be able to be cast while within Wrath range, otherwise it will default to a target that is within range that is in combat with the player.
      • (2) Set Bonus: Fixed an issue where Celestial Pillar would spawn on allies.
  • Hunter
    • Survival
      • [With realm restarts] Wildfire Cluster (Runecarving Power) explosions now deals reduced damage when striking beyond 8 targets.
  • Warlock
    • Destruction
      • [With realm restarts] Inferno (Talent) now has a reduced chance for Rain of Fire to generate Soul Shard Fragments when it deals damage beyond 5 targets.
Developer Note: With this week’s weekly maintenance, we're reducing the damage of Survival Hunters and Destruction Warlocks against high target counts. In both cases, we were very deliberate in making changes that would not affect either spec below 5 or 8 targets. We were seeing situations where these specs had become dominant due to builds that emerged from 9.2. In the case of Survival Hunters, we still feel that the Wildfire Cluster will serve as an excellent Legendary choice in AoE situations but we are throttling its damage in a manner similar to other AOE abilities. For Destruction, we are focusing on the synergy between Inferno and Rain of Fire that leads to a dramatic increase in damage with target count due to resource generation.
Items and Rewards
  • Olea Caches now drop Genesis Motes in addition to (was instead of) another Protoform Synthesis component.