Wednesday 14 December 2022

Hotfix 13 December

by Renus


14 Dec 2022
 None    Patch 10.0.2

Achievements

Achievements

  • Fixed an issue where Ability Evoker Masterygiantkiller The Best at What I Do could get stuck at 29/30 progress.
  • Defeating enemies empowered by elemental storms in The Primalist Future will now correctly count towards the following achievements: Thunderstorms in Thaldrazsus, Sandstorms in Thaldraszus, Firestorms in Thaldraszus, and Snowstorms in Thaldrawszus.

Classes

  • Rogue
    • Fixed an issue that caused Ability Stealth Nightstalker to provide a damage bonus larger than intended for some skills under certain conditions.

Dungeons and Raids

  • Brakenhide Hollow
    • Fixed an issue in Brackenhide Hollow where after a soft reset, enemies would respawn and gates would be closed even if bosses linked to them were defeated.
    • Fixed an issue where Rotbow Stalker’s Bone Bolt Volley was targeting pets.
  • Halls of Infusion
    • The wave gauntlet before Primal Tsunami received multiple adjustments so that it is less punishing.
    • Primal Tsunami
      • Using Shadowstep or Shadowstrike no longer places the Rogue so close to the Primal Tsunami causing them to get them knocked back.
  • The Nokhud Offensive
    • Stormcaller's Fury now affects a smaller space around Nokhudon Hold.
    • Players can no longer use dragonriding abilities inside Nokhudon Hold while the Nokhudon Stormcallers are active.
    • Fixed an issue causing players to sometimes be hit by Stormcaller's Fury when double jumping or gliding.
    • Fixed an issue where Rally the Clan from Nokhud Hornsounder could incorrectly be interrupted.
    • Teera and Maruuk
      • Fixed an issue where pulling enemies to Teera and Maruuk during their roleplay sequence will cause them to reset.
    • Balakar Khan
      • Balakar Khan now moves more quickly.
      • Slightly increased the time between casts of Rending Strike, Savage Strike, Conductive Strike, and Thunder Strike.
      • Static Spear's damage to targets in targeted area reduced by 30% and the damage dealt to all players reduced by 25%.
  • Ruby Life Pools
    • Fixed an issue that allowed Infernocore to function after Kyrakka is defeated.
    • Fixed an issue where Thunderhead's Rolling Thunder could target distant players who are not in combat which could make running back after dying difficult.
    • The shield from Primalist Flamedancer's Blaze of Glory is now a Magic effect and can be dispelled.
  • Vault of the Incarnates
    • Eranog
      • Increased the delay before Lava Flow inflicts damage to players.

Items and Rewards

Player versus Player

  • War Mode
    • Sparks of Life from honorable kills are no longer awarded while in a raid.

Professions

  • Reduced the chance of receiving a skill-up from recrafting by 60%.
  • Increased the number of skill points gained from crafting recipes involving Sparks of Ingenuity to 3 (was 1) to better reward you when doing so, and to make it easier to gain crafting skill beyond 50.
  • Lowered the amount of crafting orders needed for “[Profession] Services Requested.”
    • Blacksmithing, Tailoring, and Leatherworking reduced to 3 orders (was 5).
    • Engineering, Inscription, and Jewelcrafting reduced to 2 orders (was 5).
      • Developers’ note: To make it easier to satisfy the weekly crafting order quests, we have reduced the number of crafting orders that need to be fulfilled. The major armor professions have more recipes with orders, so for Blacksmithing, Leatherworking, and Tailoring, requirements have been reduced from 5 to 3. For Jewelcrafting, Inscription, and Engineering the requirements have been reduced from 5 to 2.
  • Alchemy
    • Alchemical Experimentation has received the following changes:
      • The success chance for all Experimentations has been slightly increased.
      • The failure rate for Basic Experimentation has been slightly reduced.
      • Failure now correctly grants loot, skill-ups, and consumes reagents.
      • You can no longer experience a failure twice in a row.
        • Developers’ note: One of the goals with alchemical experimentation was to present a unique and flavorful way of introducing recipes outside of usual reward outlets. We knew there would be players on either extreme (or both!) of the luck spectrum but hoped we could offer enough recipes early that players could feel able to carve out their own niche, while steadily progressing toward a broader array of products long-term. We feel that we were successful in capturing a fun fantasy, but agree with the sentiment that the gameplay needed some improvement. We will keep an eye on this topic going forward and may make additional changes in the future. Thank you for your continued feedback.
  • Engineering
      • Fixed an issue where recrafting P.E.W. x2 would not accept optional reagents.
  • Inscription
    • Fieldmaster Emberath in Valdrakken now offers scribes a set of Crimson Combatant PvP trinket recipes at the cost of Awakened Ire.
    • Fixed an issue where the Empower with Training Matrix optional reagent was not properly displayed on various Inscription weapons.
  • Jewelcrafting
    • Fixed an issue where recrafting Torc of Passed Time would not accept optional reagents.

Quests

  • Kryrian Covenant
    • Fixed some issues causing enemies in some Kyrian Covenant Campaign scenarios to not deal enough damage to level 70 players to complete the quest for a long time.
  • Obsidian Citadel
    • Osoria's Assistance is now only usable outside of combat during "Hands Off Operation" and the damage has been reduced when targeting enemies that are not part of the quest.
    • Fixed an issue that caused "Wyrm Food" to not be completed if "Securing Our Legacy" or "Greatest of Threats" are turned in first.
  • Thaldraszus
    • Fixed an issue on the "Screechflight Scramble" quest line where Harleen Chirpsnide would phase out and block player progress.
    • Fixed an issue was fixed where changing water shoes on "Hydro Tuskarr" wasn't working properly.
    • World Quests
      • Moved Glisteneing Salamanthers away from Eclipse Lake during “Hydro Tuskarr“ to prevent them from attacking players while on Iskaara Watergliders.
      • Fixed an issue with Iskaara Waterwalkers during "Hydro Thunder" where the extra action button for the Net quest item would not appear while using them.
  • Valdrakken
    • Fixed an issue with The Ruby Feast questline that was blocking players from advancing past the first day's quests.
  • World Bosses
    • Basrikron
      • Fixed an issue with some players failing to receive credit for the world boss quest.
  • World Quests
    • The following reputation rewards have been increased:
      • Normal faction world quests increased to 150 reputation (was 100).
      • The larger elite world quests located at the major elite areas increased to 250 reputation (was 200).
      • The Tuskarr Fishing Frenzy world quests increased to 200 reputation (was 150).
      • The Dragonscale Expedition weekly “Wanted Poster” quests increased to 250 reputation for the non-dungeon quests (was 200).
        • Developers’ note: While we are not increasing the cadence on many of the Dragonflight World Quests, we are adjusting the reputation on some of the World Quests to help some of our players to better progress the weekly “Aiding the Accord” quests.

Reputation

  • Cobalt Assembly
    • The Cobalt Catch-Up power now appears less frequently after accumulating a certain number of powers, including stacked powers (was 100%).
      • Developers’ note: Cobalt Catch-Up (the power that refreshes duration on all powers) will never go away completely, but it will no longer be trivial to maintain insaneamounts of power by simply killing one creature every 5 minutes.
  • Iskaara Tuskar
    • Tavio in Iskaara is granting players who are 13+ renown 250 Iskaara Tuskarr reputation for each type of fishing upgrade reagent they bring him each week. He will continue to give 25 reputation for subsequent extra reagents as well.
    • Made some additional backend changes to “Community Feast” to reduce lag and improve performance.
    • Fixed an issue where the map marker for Iskaara was incorrectly showing that players can earn bonus rewards from the Community Feast after they have earned their Supply-Laden Soup Pot for the week.
    • Fixed an issue that caused Hunters to sometimes not see a reward on the quest “Cooking Utensils” offered by Lil Ki at Renown Rank 2.
    • The Tuskarr net clearing dailies now give 100 reputation (was 15).
    • Fixed an issue where "Community Feast" was not awarding credit while in a raid group.
    • Big Kinook's recipe for soup has slightly changed, particularly when very large groups of players are helping out. As a side effect, it should be a little bit more difficult to get legendary quality soup.
    • Big Kinook is rewarding his assistant chefs more for a couple of his tasks during the Community Feast:
      • Fishing and Fetching Ingredient tasks increased to 40 reputation (was 25).
      • Protecting the soup from beasts will now give up to 60 reputation when you help defeat the beasts.
      • Luumak the Insatiable will reward 80 reputation when killed after reaching Legendary status on the soup.
      • Bisquis will now drop an additional 50 reputation each time he is killed on top of the 50 you get for killing him once each day.
      • Bisquis will give an additional 10 reputation each time you fill the legendary soup bar up to an additional 50. 150 reputation max.
  • Valdrakken Accord
    • The amount of renown required for the quest "Aiding the Accord" has been reduced to 3000 (was 4000).
Tuesday 13 December 2022

Hotfix 12 December

by Renus


13 Dec 2022
 None    Patch 10.0.2

Classes

Classes

  • Death Knight
    • Blood
      • [With weekly restarts] Blood Fortification no longer reduces damage taken (was 10% damage reduction).
  • Demon Hunter
    • [With weekly restarts] Fixed an issue that unintentionally permitted Fodder to the Flame’s heal effect to crit.
    • [With weekly restarts] The Hunt now heals for 10%/20% (as Havoc/Vengeance) of damage dealt to the marked target for 20 seconds (was 25%/50% for 30 seconds).
    • [With weekly restarts] Charred Warblades now heals for 3% of Fire damage dealt (was 5%).
    • Havoc
      • [With weekly restarts] Essence Break damage reduced by 8%.
    • Vengeance
      • [With weekly restarts] Demonic Wards Rank 1 and Rank 2 passives have been removed, reducing Demonic Wards total damage reduction to 10% (was 20% damage reduction).
  • Druid
    • Guardian
      • [With weekly restarts] Ursine Adept no longer reduces damage taken (was 10% damage reduction).
  • Mage
    • Frost
      • Fixed an issue that caused Frigid Winds to not correctly benefit Freezing Cold’s snare.
  • Monk
    • Brewmaster
      • [With weekly restarts] Brewmaster’s Balance no longer reduces damage taken (was 10% damage reduction).
  • Paladin
    • Protection
      • [With weekly restarts] Aegis of Light no longer reduces damage taken (was 10% damage reduction).
  • Priest
    • Shadow
      • [With weekly restarts] Vampiric Touch healing reduced to 30% of damage dealt (was 50%).
      • [With weekly restarts] Devouring Plague healing reduced to 30% of damage dealt (was 50%).
  • Rogue
    • [With weekly restarts] Leeching Poison leech bonus reduced to 5% (was 10%).
    • Assassination
      • [With weekly restarts] Poison Bomb chance to trigger reduced to 4/8% (was 5/10%).
      • Fixed an issue that prevented Cut to the Chase from benefitting from Echoing Reprimand’s Animacharged combo points.
      • Fixed an issue that would cause Garrote to fail to apply to all targets if one target was immune, when cast with Indiscriminate Carnage.
    • Outlaw
      • [With weekly restarts] Dispatch damage increased by 5%.
      • [With weekly restarts] Pistol Shot damage reduced by 6%.
    • Subtlety
      • [With weekly restarts] Black Powder damage reduced by 5%.
      • [With weekly restarts] Fixed an issue that caused Secret Technique to interact incorrectly with Cold Blood.
  • Warlock
    • [With weekly restarts] Fel Synergy now causes Soul Leech to heal you for 15% of the absorption it grants (was 25%).
    • [With weekly restarts] Soul Leech now grants shields up to 5% of maximum health (was 10%).
    • [With weekly restarts] Demon Skin now increases Soul Leech’s absorption up to 10% of maximum health (was 15%).
  • Warrior
    • Fury
      • [With weekly restarts] Gushing Wound damage and healing reduced by 10%.
      • [With weekly restarts] Bloodthirst damage increased by 1%.
      • [With weekly restarts] Bloodbath damage increased by 1%.
        • Developers’ note: Bloodthirst and Bloodbath damage has been increased to compensate for the Gushing Wound damage reduction.
    • Protection
      • [With weekly restarts] Vanguard no longer reduces damage taken (was 5% damage reduction).
      • [With weekly restarts] Defensive Stance reduced to 15% damage reduction (was 20%). Damage reduction remains unchanged at 10% effectiveness in PvP.
      • [With weekly restarts] Demoralizing Shout now reduces damage taken by 20% (was 25%).
      • [With weekly restarts] Ignore Pain now ignores 50% of damage taken (was 55%).

Dungeons and Raids

  • The Nokhud Offensive
    • Fixed an issue causing the dragonriding tutorial message to appear in Maruukai after Balakar Khan had been defeated.
    • Nokhud Longbow’s Multi-Shot’s damage reduced by 71%.
    • Nokhud Hornsounder health reduced by 12%.
    • Nokhud Hornsounder’s Rally the Clan frequency slightly reduced and its cast time slightly increased.
    • Unstable Squall no longer casts Violent Dispersion on death.
    • Nokhud Defender no longer casts Bloodcurdling Shout in Normal and Heroic difficulty.
    • Nokhud Defender’s Bloodcurdling Shout frequency slightly reduced.
    • Nokhud Thunderfist’s Deadly Thunder frequency slightly reduced.
    • Batak’s Bloodcurdling Shout frequency reduced.
    • Soulharvesters’ Shatter Soul will now spawn souls closer to the players targeted with the ability.
    • Granyth
      • Reduced the spawn rate of Nokhud Saboteur on Mythic difficulty.
    • The Raging Tempest
      • Primal Stormshield’s health reduced by 23%.
      • Primal Stormshield’s Stormshield frequency slightly reduced.

Player versus Player

  • [With weekly restarts] Medals of Honor can no longer be used if the honor it grants would put you over the honor cap.
  • [With weekly restarts] Victorious Contender’s Strongbox is now available to Level 70 players from Seltherex in Valdrakken for 5,000 Honor.
  • Classes
    • Death Knight

      • Blood
        • [With weekly restarts] Blood for Blood increases the damage of Heart Strike by 30% (was 60%).
        • [With weekly restarts] Shattering Bone damage reduced by 25% in PvP combat.
    • Demon Hunter

      • [With weekly restarts] Sigil of Misery PvP duration reduced to 4 seconds (was 5 seconds).
      • [With weekly restarts] Concentrated Sigils duration increase value reduced by 50% in PvP combat.
      • [With weekly restarts] Precise Sigils duration increase value reduced by 50% in PvP combat.
      • [With weekly restarts] Extended Sigils duration increase value reduced by 50% in PvP combat.
      • [With weekly restarts] Fodder to the Flame heal effect reduced by 40% in PvP combat.
      • Havoc
        • [With weekly restarts] Consume Soul heal effect when consuming a Demon Soul reduced by 60% in PvP combat.
        • [With weekly restarts] Essence Break damage reduced by 20% in PvP combat.
    • Druid

      • Guardian
        • [With weekly restarts] Moonfire damage reduced by 20% in PvP combat.
        • [With weekly restarts] Thrash damage reduced by 20% in PvP combat.
        • [With weekly restarts] Brambles damage reduced by 50% in PvP combat.
        • [With weekly restarts] Rage of the Sleeper reflect damage reduced by 50% in PvP combat.
        • [With weekly restarts] After the Wildfire healing reduced by 40% in PvP combat.
        • [With weekly restarts] Sharpened Claws increases the damage of Thrash and Swipe by 10% in PvP combat (was 25%).
        • [With weekly restarts] Tooth and Claw increases the damage of Maul by 20% in PvP combat (was 40%).
    • Mage

      • Fire
        • [With weekly restarts] Combustion can no longer be dispelled.
          • Developers’ note: We feel that the counterplay to Combustion, a major self-cast offensive cooldown, did not feel appropriate as it was easily dispelled. We are hoping with this change that it will prompt more creative solutions to counterplay the ability. We didn’t want to make this change previously, due to balance concerns, but now feel it is an appropriate time to bring it in line with other major cooldowns.
    • Paladin

      • Protection
        • [With weekly restarts] Word of Glory healing reduced by 30% in PvP combat.
        • [With weekly restarts] Light of the Titans healing reduced by 40% in PvP combat.
        • [With weekly restarts] Guardian of the Forgotten Queen cooldown increased to 5 minutes.
    • Priest

      • [With weekly restarts] Vampiric Touch and Devouring Plague healing are no longer reduced in PvP combat.
    • Rogue

      • [With weekly restarts] Soothing Darkness heal effect reduced by 50% in PvP combat.
      • Assassination
        • [With weekly restarts] Hemotoxin (PvP Talent) healing reduction effect reduced to 35% (was 40%).
      • Subtlety
        • [With weekly restarts] The Rotten damage bonus for Backstab and Shadowstrike reduced to 30% in PvP combat (was 50%).
          • Developers’ note: Shadowstrike was hitting too hard, leaving minimum room for counterplay for opponents and taking too much damage in a single stun.
    • Warrior

      • Fury
        • [With weekly restarts] Bloodthirst now restores 2% of your health in PvP combat (was 3%).
        • [With weekly restarts] Slaughterhouse now decreases healing taken by 3% per stack (was 5% per stack).
        • [With weekly restarts] Slaughterhouse now stacks up to 12 times (was 8 times).
        • [With weekly restarts] Slaughterhouse duration increased to 9 seconds (was 6 seconds).
        • [With weekly restarts] Slaughterhouse duration is no longer refreshed when adding stacks.
      • Protection
        • [With weekly restarts] Shield Charge damage reduced by 25% in PvP combat.
        • [With weekly restarts] Booming Voice now increases the damage you deal by 10% in PvP combat (was 20%).
  • Solo Shuffle
    • [With weekly restarts] With Season 1’s start, the minimum PvP item level to queue for Rated Solo Shuffle is 408.

Professions

  • Jewelcrafting
    • [With weekly restarts] Stats granted by the Elemental Lariat’s equip effect reduced by 5% and it can no longer have multiple bonuses up simultaneously. This change does not negatively impact proc rates or buff uptime.
      • Developers’ note: Many players have their sights set on the Elemental Lariat as one of their first Spark of Ingenuity crafts as it becomes available tomorrow. Upon further investigation, this turned out to be slightly stronger than intended and we have adjusted it to better match our expectations. We wanted to ensure these changes were in before players invested their valuable resources into acquiring it so everyone can make an informed decision about whether to create this item.

User Interface and Accessibility

  • Fixed an issue where hidden spells in Azmerloth were being printed in the combat log.